By Frank “Weekie” Podraza

I’ve spent the past 2 years developing prototypes of first-person games. The current prototype is under the moniker of “Castle Wars”. It is based on the Halo Reach game mode of the same name. Castle Wars is a simple networked multiplayer game where two teams fight to control the other’s castles. It will be published on Steam and is primarily a PC game (though if it finds success, expansion to other platforms is on the table).


I am running a (somewhat out of date) blog on its development at the Nerd Herd Network website.

Notable features

  • Extensive first-person character controller with many unique movement abilities
  • Local and networked split-screen
  • Steam integration and online multiplayer
  • Lobbies for collecting players, setting up the game, and assigning teams
  • Auto-generating settings menus
  • Client-side predictive, server-authenticated movement to prevent cheating
Castle Wars Multiplayer Render Castle Wars Training Ground map Castle Wars Multiplayer Lobby with Steam Icons Castle Wars auto-generated settings menu