less than 1 minute read

By Frank “Weekie” Podraza, Jul. 17, 2024


Play it Here!

I wanted to see just how far I could push an art style with only Post-Processing effects. I used primitives for shapes, solid colors for textures, basic procedural animation, and default fonts. I built a processing stack consisting of

  1. A small amount of film grain
  2. A good amount of bloom
  3. A lot of chromatic abrasion

Which gets run into a fullscreen shader which pixelates the whole thing. Alternatively, an ASCII filter gets overlayed to convey that you are viewing the world differently.

It’s a very basic prototype, there’s no sound, but it works with both keyboard and controllers. Here’s a trailer I threw together for it.


I wanted to use this as a project I finished. I would love to keep working on it, so if there’s enough demand I would be happy to open it up again. Also, the source is on GitHub, so you are welcome to modify or expand it yourself.

Title screen Jumping through room 2 The first button View Swapper Pickup

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